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  <title>Entity数据图层 | Mars3D | 三维地图 | 火星科技 | 合肥火星科技有限公司</title>


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    include="jquery,font-awesome,bootstrap,bootstrap-checkbox,layer,haoutil,turf,mars3d"></script>

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  <!--加载前进行操作提示，优化用户体验-->
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  <div id="mars3dContainer" class="mars3d-container"></div>

  <!-- 面板 -->
  <div class="infoview">
    <div>
      图层状态：
      <div class="checkbox checkbox-primary checkbox-inline">
        <input id="chkShow" class="styled" type="checkbox" checked>
        <label for="chkShow">
          显示隐藏
        </label>
      </div>
      <div class="checkbox checkbox-primary checkbox-inline">
        <input id="chkPopup" class="styled" type="checkbox" checked>
        <label for="chkPopup">
          Popup绑定
        </label>
      </div>
      <div class="checkbox checkbox-primary checkbox-inline">
        <input id="chkTooltip" class="styled" type="checkbox">
        <label for="chkTooltip">
          Tooltip绑定
        </label>
      </div>
      <div class="checkbox checkbox-primary checkbox-inline">
        <input id="chkContextMenu" class="styled" type="checkbox" checked>
        <label for="chkContextMenu">
          右键菜单绑定
        </label>
      </div>
    </div>

    <div>
      <span>点状(单个坐标)：</span>
      <a href="editor.html#f10_entity_label" target="_blank" class="btn btn-default">文字</a>
      <a href="editor.html#f10_entity_point" target="_blank" class="btn btn-default">点</a>
      <a href="editor.html#f10_entity_billboard" target="_blank" class="btn btn-default">图标点</a>
      <a href="editor.html#f10_entity_plane" target="_blank" class="btn btn-default">平面</a>
      <a href="editor.html#f10_entity_box" target="_blank" class="btn btn-default">盒子</a>
      <a href="editor.html#f10_entity_circle" target="_blank" class="btn btn-default">圆</a>
      <a href="editor.html#f10_entity_cylinder" target="_blank" class="btn btn-default">圆锥</a>
      <a href="editor.html#f10_entity_ellipsoid" target="_blank" class="btn btn-default">球</a>
      <a href="editor.html#f10_entity_model" target="_blank" class="btn btn-default">小模型</a>
    </div>
    <div>
      <span>线面状(多个坐标)：</span>
      <a href="editor.html#f15_entity_polyline" target="_blank" class="btn btn-default">线</a>
      <a href="editor.html#f15_entity_polylineVolume" target="_blank" class="btn btn-default">管道</a>
      <a href="editor.html#f15_entity_corridor" target="_blank" class="btn btn-default">走廊</a>
      <a href="editor.html#f15_entity_wall" target="_blank" class="btn btn-default">墙</a>
      <a href="editor.html#f15_entity_rectangle" target="_blank" class="btn btn-default">矩形</a>
      <a href="editor.html#f15_entity_polygon" target="_blank" class="btn btn-default">面</a>
    </div>
  </div>

  <!-- 图层管理相关处理js -->
  <script type="text/javascript" src="./js/graphicManager.js"></script>

  <script src="./js/common.js"></script>
  <script type="text/javascript">
    'use script' //开发环境建议开启严格模式

    let map

    function initMap(options) {
      //合并属性参数，可覆盖config.json中的对应配置
      let mapOptions = mars3d.Util.merge(options, {})

      //创建三维地球场景
      map = new mars3d.Map('mars3dContainer', mapOptions)

      //1.在map上绑定监听事件
      // map.on(mars3d.EventType.clickGraphic, function(event) {
      //   //clickGraphic
      //   console.log('监听map，单击了矢量对象', event)
      // })
      // map.on(mars3d.EventType.mouseMove, function(event) {
      //   //mouseMove
      //   console.log('监听map，鼠标移动了', event)
      // })

      //创建矢量数据图层
      let graphicLayer = new mars3d.layer.GraphicLayer()
      map.addLayer(graphicLayer)

      //图层管理的相关处理，代码在\js\graphicManager.js
      //2.在layer上绑定监听事件
      initLayerManager(graphicLayer)

      //加一些演示数据
      addGraphic_e01(graphicLayer)
      addGraphic_e02(graphicLayer)
      addGraphic_e03(graphicLayer)
      addGraphic_e04(graphicLayer)
      addGraphic_e05(graphicLayer)
      addGraphic_e06(graphicLayer)
      addGraphic_e07(graphicLayer)
      addGraphic_e08(graphicLayer)
      addGraphic_e09(graphicLayer)
      addGraphic_e10(graphicLayer)
      addGraphic_e11(graphicLayer)
      addGraphic_e12(graphicLayer)
      addGraphic_e13(graphicLayer)
      addGraphic_e14(graphicLayer)
      addGraphic_e15(graphicLayer)
    }

    function addGraphic_e01(graphicLayer) {
      let graphic = new mars3d.graphic.LabelEntity({
        position: new mars3d.LatLngPoint(116.1, 31.0, 1000),
        style: {
          text: '火星科技Mars3D平台',
          font_size: 25,
          font_family: '楷体',
          color: '#003da6',
          outline: true,
          outlineColor: '#bfbfbf',
          outlineWidth: 2,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          visibleDepth: false,
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e02(graphicLayer) {
      let graphic = new mars3d.graphic.PointEntity({
        position: [116.2, 31.0, 1000],
        style: {
          color: '#ff0000',
          pixelSize: 10,
          outline: true,
          outlineColor: '#ffffff',
          outlineWidth: 2,
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e03(graphicLayer) {
      let graphic = new mars3d.graphic.BillboardEntity({
        name: '贴地图标',
        position: [116.3, 31.0, 1000],
        style: {
          image: 'img/marker/mark2.png',
          scale: 1,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          clampToGround: true,
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e04(graphicLayer) {
      let graphic = new mars3d.graphic.PlaneEntity({
        position: new mars3d.LatLngPoint(116.4, 31.0, 1000),
        style: {
          plane: new Cesium.Plane(Cesium.Cartesian3.UNIT_Z, 0.0),
          dimensions: new Cesium.Cartesian2(4000.0, 4000.0),
          material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.Image, {
            image: 'img/textures/movingRiver.png',
            transparent: true,
          }),
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    //
    function addGraphic_e05(graphicLayer) {
      let graphic = new mars3d.graphic.BoxEntity({
        position: new mars3d.LatLngPoint(116.5, 31.0, 1000),
        style: {
          dimensions: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0),
          fill: true,
          color: '#00ffff',
          opacity: 0.9,
          heading: 45,
          roll: 45,
          pitch: 0,
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e06(graphicLayer) {
      let graphic = new mars3d.graphic.CircleEntity({
        position: [116.1, 30.9, 1000],
        style: {
          radius: 1800.0,
          color: '#00ff00',
          opacity: 0.3,
          outline: true,
          outlineWidth: 3,
          outlineColor: '#ffffff',
          clampToGround: true,
        },
        popup: '直接传参的popup',
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e07(graphicLayer) {
      let graphic = new mars3d.graphic.CylinderEntity({
        position: [116.2, 30.9, 1000],
        style: {
          length: 3000.0,
          topRadius: 0.0,
          bottomRadius: 1300.0,
          color: '#00FFFF',
          opacity: 0.7,
        },
        popup: '直接传参的popup',
      })
      graphicLayer.addGraphic(graphic)
    }

    //
    function addGraphic_e08(graphicLayer) {
      let graphic = new mars3d.graphic.EllipsoidEntity({
        position: new mars3d.LatLngPoint(116.3, 30.9, 1000),
        style: {
          radii: new Cesium.Cartesian3(1500.0, 1500.0, 1500.0),
          material: Cesium.Color.RED.withAlpha(0.5),
          outline: true,
          outlineColor: Cesium.Color.WHITE.withAlpha(0.3),
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e09(graphicLayer) {
      let graphic = new mars3d.graphic.ModelEntity({
        name: '消防员',
        position: [116.4, 30.9, 1000],
        style: {
          url: '//data.mars3d.cn/gltf/mars/firedrill/xiaofangyuan-run.gltf',
          scale: 16,
          minimumPixelSize: 100,
        },
      })
      graphicLayer.addGraphic(graphic)
    }

    function addGraphic_e10(graphicLayer) {
      let graphic = new mars3d.graphic.PolylineEntity({
        positions: [
          [116.5, 30.9, 1000],
          [116.52, 30.91, 1000],
          [116.53, 30.89, 1000],
        ],
        style: {
          width: 5,
          color: '#3388ff',
        },
      })
      graphicLayer.addGraphic(graphic) //还可以另外一种写法: graphic.addTo(graphicLayer)
    }

    function addGraphic_e11(graphicLayer) {
      let graphic = new mars3d.graphic.PolylineVolumeEntity({
        positions: [
          [116.1, 30.8, 1000],
          [116.12, 30.81, 1000],
          [116.13, 30.79, 1000],
        ],
        style: {
          shape: 'pipeline',
          radius: 80,
          color: '#3388ff',
          opacity: 0.9,
        },
      })
      graphicLayer.addGraphic(graphic) //还可以另外一种写法: graphic.addTo(graphicLayer)
    }

    function addGraphic_e12(graphicLayer) {
      let graphic = new mars3d.graphic.CorridorEntity({
        positions: [
          [116.2, 30.8, 1000],
          [116.22, 30.81, 1000],
          [116.23, 30.79, 1000],
          [116.247328, 30.806077, 610.41],
        ],
        style: {
          width: 500,
          color: '#3388ff',
        },
      })
      graphicLayer.addGraphic(graphic) //还可以另外一种写法: graphic.addTo(graphicLayer)
    }

    function addGraphic_e13(graphicLayer) {
      let graphic = new mars3d.graphic.WallEntity({
        positions: [
          [116.3, 30.8, 1000],
          [116.31, 30.81, 1000],
          [116.334639, 30.800735, 721.39],
          [116.32, 30.79, 1000],
        ],
        style: {
          closure: true,
          diffHeight: 500,
          //动画线材质
          material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.LineFlow, {
            image: 'img/textures/fence.png',
            color: '#00ff00',
            speed: 10,
            axisY: true,
          }),
        },
      })
      graphicLayer.addGraphic(graphic) //还可以另外一种写法: graphic.addTo(graphicLayer)
    }

    function addGraphic_e14(graphicLayer) {
      let graphic = new mars3d.graphic.RectangleEntity({
        positions: [
          [116.383144, 30.819978, 444.42],

          [116.42216, 30.793431, 1048.07],
        ],
        style: {
          color: '#3388ff',
          opacity: 0.5,
          outline: true,
          outlineWidth: 3,
          outlineColor: '#ffffff',
        },
      })
      graphicLayer.addGraphic(graphic) //还可以另外一种写法: graphic.addTo(graphicLayer)
    }

    function addGraphic_e15(graphicLayer) {
      let graphic = new mars3d.graphic.PolygonEntity({
        positions: [
          [116.510278, 30.834372, 567.29],
          [116.530085, 30.809331, 448.31],
          [116.507367, 30.788551, 98.21],
          [116.472468, 30.823091, 677.39],
        ],
        style: {
          material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.Water, {
            normalMap: 'img/textures/waterNormals.jpg', // 水正常扰动的法线图
            frequency: 8000.0, // 控制波数的数字。
            animationSpeed: 0.02, // 控制水的动画速度的数字。
            amplitude: 5.0, // 控制水波振幅的数字。
            specularIntensity: 0.8, // 控制镜面反射强度的数字。
            baseWaterColor: '#006ab4', // rgba颜色对象基础颜色的水。#00ffff,#00baff,#006ab4
            blendColor: '#006ab4', // 从水中混合到非水域时使用的rgba颜色对象。
          }),
        },
      })
      graphicLayer.addGraphic(graphic) //还可以另外一种写法: graphic.addTo(graphicLayer)
    }
  </script>
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